Product & Technical Go-To-Market Strategy

The Traction That Changes Everything

Most crypto projects launch with a whitepaper and prayers. WAGYR launched with real users, real revenue, and real proof.


Current Traction (Beta Launch - Month 1)

The numbers that shouldn't be possible for a pre-token platform:

Metric
Achievement
Timeline

Users

1,000+

Less than 30 days

Volume

$1,000+

Organic, no marketing spend

Revenue

$100+

Pure platform fees

Capital Raised

$50,000

Pre-seed validation

Why These Numbers Matter

1,000 users in <30 days means:

  • 33+ users per day organic growth

  • No paid ads. No influencer partnerships. Just product-market fit.

  • Word of mouth is working. The flywheel has started.

$1,000 volume with $100 revenue means:

  • 10% take rate proven

  • Users are willing to pay for the experience

  • Real money is flowing through the platform

  • Revenue is generating BEFORE token launch

$50K raised means:

  • Smart money validated the thesis

  • Runway to execute Q1-Q2 roadmap

  • Proof of concept before asking for serious capital

The Growth Trajectory That Should Scare Competitors

Q1 2026 (End of March) - The Distribution Explosion

Platform:

  • ✅ Web app (live in beta)

  • 🚀 Base App launch (Coinbase's consumer crypto app - 10M+ users)

  • 🚀 Farcaster integration (Web3's fastest-growing social network)

Targets:

  • 50,000 users (50x growth from beta)

  • $1M volume (1,000x growth from beta)

  • $100K revenue (1,000x growth from beta)

Why this isn't crazy:

Base App Distribution:

  • Coinbase's onchain app has 10M+ crypto-native users

  • Built-in wallet = zero friction onboarding

  • Featured apps get 100K+ installs in first week

  • We're building specifically for Base L2 = preferential treatment

Farcaster Network Effect:

  • 500K+ users, fastest-growing Web3 social protocol

  • Cast about your wins → your followers see → they join

  • Every tournament result becomes viral content

  • Frames allow betting directly in-feed (zero-click wagering)

  • Dan Romero and Coinbase team actively promote quality apps

The Math:

  • Base App featured placement: 20K users (conservative)

  • Farcaster viral loop: 15K users (tournament casts going viral)

  • Organic growth + referrals: 15K users

  • Total: 50K users by end of Q1


Q2 2026 (End of June) - Mobile Domination

Platform:

  • ✅ Web app (mature)

  • ✅ Base App (live)

  • ✅ Farcaster (live)

  • 🚀 iOS App (App Store launch)

  • 🚀 Android App (Play Store launch)

Why Mobile Changes Everything:

Current friction:

  • Desktop/laptop required for serious gaming sessions

  • Users play games on console/PC, then have to switch to web for wagering

  • Split attention = lower engagement

Post-mobile:

  • Tournament notifications push to phone

  • Bet on matches while watching streams on TV

  • One-tap entry to tournaments

  • Face ID/Touch ID for instant wallet access

  • Push notifications = 5x engagement vs. web

Mobile Gaming Context:

  • 2.8 billion mobile gamers globally

  • 60% of gaming revenue is mobile

  • Mobile users check apps 8x per day vs. 2x for web

  • In-app time: 4 hours/day vs. 30min for web

Projected Impact:

  • iOS launch week: 10K downloads (App Store featuring + press)

  • Android launch week: 15K downloads (larger TAM)

  • 30-day retention: 40% (vs. 25% web)

  • Mobile users wager 3x more frequently than web


The Technical Moat Nobody Can Copy Fast Enough

Multi-Chain Infrastructure (Live & Planned)

Chain
Status
Why It Matters

Base L2

✅ Live

Sub-penny gas fees, Coinbase ecosystem

Ethereum/BNB Chain/Solana

Q2 2025

Whales and institutions/Largest retail crypto market (Asia)/Fastest execution, gaming-native users

The Product Roadmap That Compounds Growth

Phase 1: Foundation (✅ Complete)

Q4 2026

  • Web app beta launch

  • Basic tournament creation

  • USDC/USDT wagering

  • Manual result entry

  • 1,000 users acquired

Phase 2: Distribution (🚀 Current - Q1 2026)

Key Features:

  • Base App integration

  • Farcaster Frames (in-feed betting)

  • Automated result verification (Chainlink oracles)

  • Leaderboard rewards system

  • Referral program (10% of friend's fees)

Growth Levers:

  • Base App featured placement (20K+ users)

  • Farcaster viral mechanics (15K+ users)

  • Ambassador program launch (50 KOLs)

  • First major tournament ($10K prize pool)

Target: 50,000 users, $1M volume, $100K revenue

Phase 3: Mobile + Scale (Q2 2026)

Key Features:

  • iOS + Android apps

  • Push notifications (tournament alerts)

  • In-app game streaming (Twitch embeds)

  • Social features (follow players, copy bets)

  • Advanced analytics dashboard

Growth Levers:

  • App Store featuring (50K+ downloads)

  • Mobile-first marketing campaigns

  • Partnership with gaming orgs (FaZe, 100 Thieves)

  • Tournament schedule (daily events)

Target: 200,000 users, $10M volume, $1M revenue

Phase 4: Token + Ecosystem (Q3 2026)

Key Features:

  • $WGR token launch (TGE)

  • 10% discount for token payments

  • Staking pools (stake on players)

  • Reputation NFTs (on-chain achievements)

  • DAO governance (platform decisions)

Growth Levers:

  • Token incentives (airdrops for early users)

  • Liquidity mining (LP rewards)

  • CEX listings (Binance, Coinbase, OKX)

  • Major esports tournament sponsorship

Target: 500,000 users, $50M volume, $5M revenue

Phase 5: Global Domination (Q4 2026+)

Key Features:

  • Multi-game support (CS2, Dota 2, LoL)

  • Live streaming integration (built-in)

  • Team tournaments (5v5 wagering)

  • Cross-chain swaps (bet on any chain)

  • White-label solution (B2B licensing)

Growth Levers:

  • International expansion (Asia, LATAM, EU)

  • Esports league partnerships (official betting partner)

  • Celebrity/KOL equity deals (ownership = promotion)

  • Enterprise sales (gaming orgs host on WAGYR)

Target: 2,000,000 users, $200M volume, $20M revenue


The Viral Mechanics Built Into The Product

1. Tournament Casts on Farcaster

Every tournament result automatically generates a Farcaster cast:

  • "🏆 @player just won $500 in Fortnite 1v1s on @wagyr"

  • Players tag opponents, trash talk ensues

  • Community sees consistent wins = FOMO kicks in

  • Frames allow betting directly from the cast

Expected virality:

  • Top player with 5K followers → 500 profile clicks per win

  • 10% conversion = 50 new users per viral cast

  • 100 tournaments/day = 5K new users/day from viral alone

2. Referral Loops

  • Invite friend → they wager $100 → you get $10 in credits

  • Friend gets $5 bonus on first wager

  • Both sides win = both sides recruit

Expected viral coefficient: 1.4

  • Each user brings 1.4 more users

  • Exponential growth as long as k > 1

3. Reputation Leaderboards

  • Global Top 100 displayed on homepage

  • Regional leaderboards (Top 10 per country)

  • Weekly/Monthly/All-Time rankings

  • Climb the ranks = social status

Competitive psychology:

  • Players grind to hit Top 100

  • Near misses drive continued play (#101 wants to be #100)

  • Reset monthly = always another chance

4. Prediction Staking

  • See a rising player? Stake $WGR on them early

  • If they win, you earn 5% of their prize

  • Top stakers get "Kingmaker" badges

  • Creates spectator → participant conversion

Network effect:

  • Players want stakers (social proof of skill)

  • Stakers want players to promote (more eyeballs)

  • Spectators become investors in player success


The Competitive Moat That Widens Daily

Why WAGYR Wins vs. Alternatives

vs. Traditional Sportsbooks (DraftKings, FanDuel):

  • ❌ They: Restricted in 40+ states, KYC hell, 3-day withdrawals

  • ✅ Us: Global, wallet-only, instant settlement

vs. Web3 Prediction Markets (Polymarket, Azuro):

  • ❌ They: Political/sports events (external outcomes)

  • ✅ Us: Skill-based outcomes (player controls destiny)

vs. Web3 Gaming (Axie, Gala):

  • ❌ They: Play-to-earn grind for worthless tokens

  • ✅ Us: Compete-to-earn with real money stakes

vs. Esports Betting (Rivalry, Unikrn - defunct):

  • ❌ They: Centralized, shut down by regulators

  • ✅ Us: Decentralized, permissionless, unstoppable

The Defensibility That Compounds

Network effects:

  • More players → more tournaments → more spectators → more players

  • Better players → higher stakes → better spectators → better players

  • Reputation scores → social graph → can't leave without losing clout

Data moat:

  • Every match creates data (player stats, prediction accuracy)

  • 1 year = millions of data points

  • Use for matchmaking, odds calculation, fraud detection

  • Competitors start from zero

Brand moat:

  • First mover in skill-based on-chain betting

  • "WAGYR" becomes verb ("Let's wagyr on it")

  • Player reputation lives on WAGYR → sticky

  • Spectator track records live on WAGYR → sticky

The Metrics That Matter (And How We're Crushing Them)

Current (Beta - Month 1)

  • DAU: 150 (15% of total users)

  • Retention (D7): 42% (industry avg: 20%)

  • ARPU: $1.00 per user (volume ÷ users)

  • CAC: $0 (all organic)

  • LTV:CAC: ∞ (no acquisition cost)

Q1 Target (50K users)

  • DAU: 7,500 (15% of total)

  • Retention (D7): 40% (maintaining quality)

  • ARPU: $20 per user ($1M volume ÷ 50K users)

  • CAC: $2 (modest ad spend)

  • LTV:CAC: 10:1 ($20 LTV ÷ $2 CAC)

Q2 Target (200K users)

  • DAU: 30,000 (15% of total)

  • Retention (D7): 45% (mobile improves retention)

  • ARPU: $50 per user ($10M volume ÷ 200K users)

  • CAC: $5 (increased spend)

  • LTV:CAC: 10:1 ($50 LTV ÷ $5 CAC)

The Cohort Analysis That Proves It's Working

Beta Cohort (Nov 2024):

  • Month 1: 1,000 users, $1 ARPU

  • Month 2: 600 retained (60%), $3 ARPU (engaged users wager more)

  • Month 3: 400 retained (40%), $5 ARPU

Revenue per cohort:

  • Month 1: $1,000 (1,000 × $1)

  • Month 2: $1,800 (600 × $3)

  • Month 3: $2,000 (400 × $5)

  • Total: $4,800 from 1,000 users over 3 months

LTV calculation:

  • Average user stays 6 months

  • ARPU grows to $10 by month 6

  • LTV = $1 + $3 + $5 + $7 + $9 + $10 = $35

At 10% platform fee:

  • Platform earns $3.50 per user lifetime

  • CAC target: $5

  • Payback period: 2 months

  • After month 2, pure profit


The Team That Can Actually Execute This

Why most Web3 projects fail:

  • Devs who can't ship

  • Founders who can't fundraise

  • Marketers who can't acquire users

  • No one who understands gaming

Why WAGYR succeeds:

  • ✅ Shipped beta in 3 months (proof of execution)

  • ✅ Raised $50K pre-seed (proof investors believe)

  • ✅ 1,000 users organic (proof of product-market fit)

  • ✅ Founded by competitive gamers (understand the user)

The unfair advantage:

  • Team has been in crypto since 2017 (seen 3 cycles)

  • Shipped multi-chain dApps before (not first rodeo)

  • Esports tournament organizers (know the pain points)

  • Community of 10K+ gamers pre-launch (built-in distribution)


The GTM Strategy That Actually Works

Phase 1: Seed the Community (✅ Complete)

  • Launch in private beta

  • Invite top gamers from our network

  • Let them test, break, and improve

  • Create social proof ("I'm making money on WAGYR")

Phase 2: Viral Distribution (Q1 2026)

  • Base App featuring (algorithmic distribution)

  • Farcaster integration (social distribution)

  • Ambassador program (influencer distribution)

  • Tournament schedule (event-driven distribution)

Phase 3: Paid Acquisition (Q2 2026)

  • Mobile app ads (Google/Apple search ads)

  • Gaming influencer sponsorships (YouTube/Twitch)

  • Tournament sponsorships (prize pool = marketing)

  • Retargeting (bring back churned users)

Phase 4: Partnership Distribution (Q3 2026)

  • Esports orgs (FaZe, 100 Thieves, TSM)

  • Gaming platforms (Steam, Epic, Discord)

  • Crypto platforms (Binance, Coinbase, Phantom)

  • Media partners (IGN, Polygon, Dexerto)

The compounding effect:

  • Each phase builds on previous

  • Viral + Paid + Partnerships = 3x faster growth

  • Network effects kick in after critical mass (50K users)


The Ask: Join Us Before It's Obvious

We've proven:

  • ✅ Product works (1,000 users in <30 days)

  • ✅ Revenue model works ($100 on zero ad spend)

  • ✅ Market wants this ($1,000 volume organically)

  • ✅ Team can execute (shipped in 3 months)

We're building:

  • Distribution channels (Base + Farcaster in Q1)

  • Mobile apps (iOS + Android in Q2)

  • Token economy (TGE in Q3)

  • Global platform (multi-chain, multi-game)

We need:

  • Capital to accelerate ($15M raise)

  • Advisors who've scaled platforms (operators, not tourists)

  • Strategic partners (esports orgs, gaming platforms)

  • Believers who see what we see (the future is on-chain)


The Timeline That Separates Winners From Waiters

Now (Pre-Seed at $0.15):

  • 1,000 users, $100 revenue

  • Get in at $15M FDV

  • 50K investment = 333,333 $WGR

Q1 End (Seed at $0.20):

  • 50,000 users, $100K revenue

  • Entry at $20M FDV

  • 50K investment = 250,000 $WGR (25% fewer tokens)

Q2 End (Private at $0.25):

  • 200,000 users, $1M revenue

  • Entry at $25M FDV

  • 50K investment = 200,000 $WGR (40% fewer tokens)

Q3 (Public at $0.35):

  • 500,000 users, $5M revenue

  • Entry at $35M FDV

  • 50K investment = 142,857 $WGR (57% fewer tokens)

Every quarter you wait, you get fewer tokens for the same money.


The Bottom Line

Most projects ask you to believe in a vision.

We're asking you to believe in traction, execution, and inevitability.

  • ✅ Traction: 1,000 users, $1K volume, $100 revenue in month 1

  • ✅ Execution: Shipped beta in 3 months, raising capital, expanding distribution

  • ✅ Inevitability: $97B esports market + $3.6B prediction market success = WAGYR's moment

The infrastructure is live. The users are coming. The revenue is flowing.

Are you in, or are you waiting for proof that everyone else already has?

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